NordiCHI 2006, Workshop #10
Duration: 9:30 – 16:30 (full day), Sunday 15.10
Location: Sal D, Oslo Kongressenter
International Design for Engagement Conference 2006
The workshop program for NordiCHI 2006 also includes this year's International
Design for Engagement Conference, Idec3. The deadline for submission of papers for Idec3 has passed, but the event is open for participation.
If you are interested in participating in Idec3, please inform John Knight by e-mail
(John.Knight@intiuo.com) and check for ”Worskhop 10: Idec3” when you register.
Online registration will be available by July 10.
Introduction
Idec3 will bring together, artists, designers, researchers and organisations that focus on providing accessible, usable and engaging products and services.
Themes:
- Interactive arts
- Product and industrial design
- Games
- E-commerce
- E-health
- Human-computer Interaction
- Mobile Computing
- Intranets
- Location-based services
- New media
- Rich and virtual environments
- Value sensitive design and ethics
- Virtual and augmented reality
Organizers
Proceedings edited by:
- Knight, J. ,
- Sheriden, J
- Torstensson C.
Conference Committee
- David Benyon
- Jennifer Brungart
- Claire Dormann
- Masitah Ghazali
- Sarah Kettley
- Kevin Miller
- Oscar Tomico
- Stephen Trathern
Conference agenda
The conference has two parallel streams (tracks). BOTH ON SUNDAY 15th.
09.00 - 09.30 Introduction (Plenary)
Stream 1. Design for engagement
09.30 - 10.00. Engaging users for a better work experience by Izabel Barros, Dave Lathrop and Bruce Simoneaux.
10.00 - 10.30. Appreciative Inquiry: Designing for Engagement in Technology-Mediated Learning by Denise Withers and Janet McCracken.
10.30 - 11.00. Person-Centered Design Methodology As An Instrument To Create New Products By Denise Dantas and Leda Gomes.
11.00 - 11.30. User Models for Children: Fact or Fiction? By Alissa N. Antle.
11.30 - 12.00. Unveiling People's Inner Needs, Desires And Fantasies To Forecast Future User-Product Interaction Experiences by O. Tomico et al.
12.00 - 12.30. Development of a conceptual design methodology for ergonomically-shaped Product forms by M. D. Shieh, C. C. Yang. and F. S. Lin.
12.30 - 13.00. Designing for engagement in a simulation game for learning by Cecilia Katzeff and Carin Torstensson.
Lunch 13.00 - 14.00
14.00 - 14.30. Visual Realism and Virtual Pedagogical Agents by Magnus Haake and Agneta Gulz.
14.30 - 15.00. The Participatory Web: Engaging Audiences Through Remix Culture by Robert Sharl.
15.00 - 15.30. Engaging Experiences with Emotional Virtual Therapists by Chris Creed and Russell Beale.
15.30 - 16.00. Engaging students in active learning - a virtual environment by Sue Barnes and Viv Bell.
Stream 2. Interpreting engagement
09.30 - 10.00. Is mobile TV engaging? By Anxo Roibas.
10.00 - 10.30. Sky reverie: Create your worn constellation with your wishes by Jinsil Seo.
10.30 - 11.00. Real Pong and Virtual Tennis - Hybrid Spaces in Everyday Life are Possible by Joost van Eupen et al.
11.00 - 11.30 Think local: Merging online and real life communities by Frank Jesgarz et al.
11.30 - 12.00. Re-Presencing; A 'denser now'? by Terry Rosenberg and Mike Waller.
12.00 - 12.30. Urban navigation and the pedestrian by Andrew Furman.
12.30 - 13.00. Media Hybrids and Language Interactions: Humans, Machines and the Middle Ground by Lanfranco Aceti and Marco Gillies.
Lunch 13.00 - 14.00
14.00 - 14.30. Interactive environments: towards an epistemology [models and methodologies for interactive design] by Daniela Kutschat Hanns et al.
14.30 - 15.00. Stir (evoking sensory awareness) by Stephanie Grey.
15.00 - 15.30. Ambient Art: understanding qualities of (dis)engagement by John Knight.
15.30 - 16.00. Video storytelling as an experiential database for volunteer festival workers by Cecilia Katzeff and Vanessa Ware.
Idec4 Organising meeting 16.00 - 16.30
For more information contact
John Knight
126 Fürstenwall
40217
Düsseldorf
Germany
+49 (0) 173 510 1678
John.Knight@intiuo.com
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